Bug finder general, eBay style

I like to joke about my #thinslicing abilities, the idea I am good a finding a needle in a haystack. But it’s difficult scientifically to prove such a talent, as it so easily looks like luck/coincidence. For example I stumbled across a bug today trying to buy some earplugs on eBay which meant I was unable to pay for the item with PayPal, a real pain-point if it’s widespread. Then again I have done a little bug testing in-house for eBay before so maybe..

Peter Krantz 16:03:38
Welcome to eBay Live Help, my name is Peter. How may I be of assistance?

stuartg699 16:05:20
Hi yes I have a problem with payment – when I go to pay using PayPal I am returned to the review order page. I tried this twice and this happened twice.

Peter Krantz 16:07:31
Have you tried to clear cache and cookies to make sure that there is no outdated information in your account.

stuartg699 16:07:55
I will try that, thank you Peter.

Peter Krantz 16:08:41
Is there anything else that I can assist you with?

stuartg699 16:09:35
Yes, I tried that and got an error message on PayPal – Message 3005 – temporary difficulties are being experienced. I hope that was helpful:-)

Peter Krantz 16:11:30
I will just need a moment while I check this for you.

stuartg699 16:12:20
Thanks

Peter Krantz 16:12:54
I’ve looked into it and it looks like there’s a technical problem with our site right now. I’ve forwarded your information to our technical team so that we can resolve it as soon as possible.

stuartg699 16:14:38
OK, cool, thanks Peter.

Peter Krantz 16:15:01
Thank you for contacting eBay Live Help, have a good afternoon Stuart.

Is the threat from mobile price comparison apps over-hyped?

I’ve picked up on a few articles recently in the likes of WSJ and TechCrunch in particular, suggesting that the rise of mobile price comparison apps has finally come of age:

“How brick and mortar stores are going to be able to personalize and make the in-store shopping experience unique is through data, in my opinion. It’s no longer about creating a mobile web site or offering coupons; the experience centralizes around making customers feel as if they are being treated like a VIP just by walking into a store. And how brick and mortar stores are going to do that is the same way Amazon was able to create a business out of personalized e-commerce.

“Some retailers are attempting to use video and heatmaps to try to see how people shop, what they are buying and more. But this data is limiting because while stores can figure out what is working when it comes to placement, advertising, and marketing of products in-store, retailers still don’t know who is buying and how to get them to return.

“Personalization really gets interesting with transaction data. Shopkick recently teamed up with Visa to allow consumers a way to receive rewards points for retailers at the point of sale when they use their Visa credit cards. This is part of closing the redemption loop...Thus far start-ups, tech companies and credit card companies have started to use transaction data as a way to close the redemption loop and drive future purchases but this is relatively new to brick and mortar retailers.”

And of course Bay’s PayPal are getting in on the act by teaming up with high street retailers “to create a suite of tools and technologies that help use technologies to level the playing field when it comes to data” according to PayPal’s Anuj Nayar.

So much for the TechCrunch view of the subject. To add value to their answer I asked the question ‘Is the threat from mobile price comparison apps over-hyped?’ on the G+ community. Here are a few edited responses to date that have come in which underline that this trend is certainly something to watch out for in 2012, hyped or not:

  • “In my opinion there is more a trend than a threat, the search for better pricing and offers for all kind of items either by the web or any other means.” Daniel Suzuki, Consultor, Bufete Tecnologico Latinoamericano, S. C.
  • “Retailers also need to understand what other value streams the act of ‘scanning’ has within a retail environment. If 500 products are all tagged appropriately, retailers can gain insight to what was scanned, when, and where (sometimes even by who.)” Barry Hurd, Managing Director, 123 Social Media
  • “For all high ticket items, anything over $100, consumers already do price comparisons on the internet before they even go to a retail store. So, if they are in the store, looking at a product they have a high interest factor and their mobile app will only make them a more educated consumer.  They can then use this knowledge to ensure they are getting a good/fair deal from the Main Street retailer.  It is up to the retailer to ensure that they don’t lose a willing and able consumer.” David Lieber, Staff Product Manager, Qualcomm
  • “..the better question is how does the high street respond to a marketplace with reduced overheads, reduced staffing costs and easy access for a significant proportion of the populace FRONTED by comparison sites that direct the consumer to the best place to get the cheapest deal.” Michael Strefford, Director, JoinedUp Consultancy
  • “Mobile based purchasing more than doubled this holiday and was over 10% of the online purchase on several days, so the question of impact is not over hyped as this is now ongoing..this is part of the broader effect of easy access to price and product information. We have now seen the effect in the strong pricing stance of retailers such as Walmart and Best Buy who both went out of their way to ensure that their offline pricing was “in the top box” when compared online, or else fled to exclusive and therefore non-comparable sale items.” Robert Heiblim, Co-Founder & Principal,  BlueSalve Professional Consulting

Test drive with Tesla anyone?

Please note I am a fan of Tesla (see my snap above on holiday in Amsterdam) and reading about their success in Wired magazine in September last year.

Indeed, when one of the guys at eBay showed off the eBay sponsored sports car last year I wrote to Tesla suggesting they come on round and offer eBay folks a collective test drive. I didn’t hear back from them until the call last week!

This for a car described as “a cool automobile technically, a cooler automobile to drive, and an historic game-changer in our perception of battery-electric vehicles” so I am super excited. Tune in for pics tomorrow!

 

eBay buys Hunch

I picked up on Hunch in August last year when working on eBay Inc’s Shopping.com so it’s great to see my former employer has bought Hunch today. Apparently former-Flickr founder Caterina Fake left last summer to start a new company, but remains an advisor. Also worth reading are the some of the comments on the ‘Uncrunched’ report. Specifically (..& from my limited experience, which I passed on through an ‘EVP’ session..) I agree eBay may need to consider how to hang on to entrepreneurial talent but I’m sure they have it in hand.

Indeed on a general point about nurturing creativity within the enterprise take a look at the recent research on how creativity can be nurtured using a combination of training and financial incentives.

Barcamp London 5Photo by Rain Rabbit

EBay is buying recommendations engine Hunch for $80 million, Michael Arrington at Uncrunched reports.

Hunch is led by Chris Dixon, the prominent New York angel investor.

Hunch had raised $20 million in funding. About a year ago Hunch turned down an offer from Google for $60 million.

EBay will use the technology for its own e-commerce recommendations, says Arrington. He also reports Dixon will lead a recommendations team of 50 people for eBay in New York. That team will grow to 200 over time.

What are the reasons Zappos beat Endless.com (Amazon) – 16 answers

Nice discussion on GPlus.com on why Zappos beat Amazon’s Endless.com. Was wondering this morning if there is a metric to measure the value of a creative employee? That is a way of showing the ROI for Zappos CEO Tony Hseih’s empowering approach to his workforce. I guess some of that though is simply down to the fact he is a ‘founding CEO’ (see Ben Horowitz’s excellent post ‘Why We Prefer Founding CEOs’ for example) who brings certain insights about the value of his employees, which a professional CEO may aspire to but finds it much more difficult to deliver in reality. Hint, hint to all those professional CEOs to take a look at the recent research on how creativity can be nurtured in the workforce using a combination of training and financial incentives.

Answer 1

1. SEO–Major brands, makes, models are easier to find 2. Paid search–same as above 3. Customer service including free shipping 4. Inventory (or the appearance of inventory) 5. Website usability

Peter Ostrow Peter Ostrow President and CEO, Technical Communities, Inc.
Answer 2
By no means attempting the definitive answer for the reasons already outlined by my fellow contributors I would like to suggest that it’s at least worth considering (apart from reasons of company leadership), that so closely involving Zappos staff in the success of the business could well be a factor.There’s even a blog piece on CEO Tony Hsieh’s approach which connects the quality of leadership with the quality of the workplace if that’s of interest:-)

Stuart Hall Stuart Hall Ex-Head of Marketing, Community & SEO, Shopping.com UK, eBay Inc.
Answer 3
This question really highlights the complexity of evaluating economic performance against a firm’s strategic business objectives.As phrased, the question is impossible to answer. By what metric have we drawn the conclusion that one firm has “beat” another?From an economic standpoint, firms may tie vastly different performance metrics to their strategic initiatives over time.Overall total revenue, gross margin, and net income may provide insight into the scale and scope of the firm’s market share. Net income / invested IT dollar might lend insight into the effectiveness or efficiency of online operations. Various economic value-added metrics, along with more traditional ROI measures all have some benefits in defining “success” between companies.Once we understand the context of the evaluation, only then may we look at the factors which might impact performance on a comparative basis.

Troy Genzer Troy Genzer Managing Director, www.primaxx.com
Answer 4
i can’t agree more, but i would also add something here is that your answer is total from the side of the company rather the side of the consumer while i believe that there’s a need to add the Perception of the consumers themselves to increase the value of how “Successful” each can be.Cheers,
SC

Samer Chidiac Samer Chidiac Chief Executive Officer, Critical Business Consulting, Quick Refresh

Answer 5

Samer,

My response is typical of the boardroom discussions we get into with senior executives when it concerns aligning performance measures and corporate strategy. It actually wasn’t intended to “answer” the post, but instead highlight the need for more structured thinking.

The anonymous poster appears to share a similar mindset to many management teams in terms of competitor analysis – An ill-defined “perception” of corporate success applied to another competitor.

With respect to consumers, our experience shows that the second-order metrics can quickly deal with buyer behavior.

For example, if one firm has a customer that places a single on-line order for 10 pairs of shoes resulting in $1000 in revenue, is that “better” than 10 customers placing an order for a single pair of $100 shoes…?

In this example, both of those operational profiles result in exactly the same total revenue. However, the strategic response to those different customer segmentations may be completely unique in either situation.

Again, the point is, with a bit more structured thinking, we have the ability to gain actionable insight as to existing market demand, the competitive landscape, and future economic opportunity.

Troy Genzer Troy Genzer Managing Director, www.primaxx.com
Answer 6
I’ll agree I’ll need more clarifications on “beat” from a revenue prespective Zappos is beating Endless.com, but by no means compares to the mothership Amazon. Zappos has spent tens of millions on cust acq and have done a great job keeping them, Endless has very little actual marketing spend. They also currently have a larger sku selection because of their have a mass appeal approach, whereas Endless is appealing to a smaller fragment.

Anonymous Anonymous
Answer 7
When it comes to shareholder returns for publicly traded firms, or free cash flow for private equity, “Revenue” provides very little information about economic value-added or wealth creation. Again, the original inquiry needs to have context so that the quantitative analysis might be actionable or provide meaningful insight to the G+ readers.

Troy Genzer Troy Genzer Managing Director, www.primaxx.com

Answer 8

Not from personal experience of either, but for me it feels like the logistics of delivery and returns policy are key determinants of customer satisfaction in retail sites. Even if you have great brands and good prices the customer experience tends to dominate over repeat purchases.

Chris Yapp Chris Yapp Senior Associate Fellow, Warwick Business School
Answer 9
Amazon certainly set the early bar in assuring consumers that online purchases were safe & secure… but I agree with Chris Yapp’s comment that what distinguishes retail sites today is ease/cost of delivery and RETURNS… ie risk management as a driver of customer satisfaction. Zappo’s is the Nordstrom of the online world – no downside to purchase – among a strong list of brands, good values, and contemporary offerings.

Kirk Thompson Kirk Thompson VP Marketing, Family Platform, Westfield LLC

Answer 10

Zappos appeals to a fashion customer that has some style and quality expectations with identifiable brand names. Its fashion specific and not all over the board. They are good at what they do and back it up with great reviews. Its also easy to navigate.

Martin Todd Martin Todd President, Todd Consulting

Answer 11

When you Google the terms synergy,
additivity, and esprit de corps,
what you get are 3 pictures of Amazon.com CEO Jeff Bezos and his people hugging
Tony Hsieh, and every employee at Zappos. When these
customer services obsessed entrepreneurs and e-commerce innovators met it was
like someone was bringing together twins who had been separated at birth. I
wasn’t there, but I have no doubt they both probably showed up dressed almost
identically and within minutes were busy finishing each other’s sentences and
thoughts.
Reading the question as written: “How did Zappos “beat” Amazon? The short answer is: they didn’t…. The longer answer is: to the degree that Zappos could be considered the winner, history will show it was due to the way the deal was structured.
- Zappos received significantly more than its most optimistic valuation and- The deal was paid for in a stock which that consistently outperforms the marketWhen you set aside the differences in each company’s unique bizarrerie, and je ne sais quoic, as those qualities manifest themselves in their respective corporate circumjacence’s, what you find is that in more ways than not: Zappos is Amazon, and Amazon is Zappos.
- From Amazon’s perspective: This deal just makes sense.
- From Zappos’s perspective: because of Amazons size, strength, market presence (domination), and a brand awareness that has been fine tuned to attract and keep customers, this deal opens doors Zappos could only dream of.When he started to assemble his due diligence on Zappos, Bezos surely thought he was reading his own business model and looking in the mirror at the same time. He quickly concluded he wanted to buy them, and not change anything. That’s because the most impressive assets Zappos and Amazon each have are the quality of their people augmented by the investment that has been made in their development. This marriage of consumer driven, likeminded talent is a win for everyone.
Elizabeth Jordan Elizabeth Jordan “Quant”, Elizabeth Jordan Advisors LLC
Answer 12
Some great answers already but I have to lean toward two areas, aggressive and noteworthy advertising and PR, along with aggressive early pricing.

Zappos seemed to take the AOL approach a few years back, they were everywhere, talked about by everyone, put their name on everything and saturated the internet and the mail with marketing. That alone drove lots of eyeballs to the site.
The original site had the feel of a warehouse store, and I found t hard to shop, yet easy to drill down to specific items and check out was easy enough. Superior customer service, ease of returns helped the word of mouth.
The early aggressive pricing online with Zappos doing lots of affiliate, shopping engines, comparison sites and data feeds so that Zappos showed up everywhere with consistently lower prices build a reputation of great prices and great customer service.
Everyone knows who Zappos is, most people have no idea who Endless is.
Michael Margolies Michael Margolies Creative Ops, MarCom, eCommerce Consultant, Michael Margolies Photography & Design
Answer 13
I agree with Troy that we will need to establish the metrics by which we can say that Zappos can beat Endless.com. Zappos has a great site, huge selection and excellent customer service. If they’re measured from a customer satisfaction perspective they will be deemed as a huge success but if they’re judged from a pure P&L perspective they will be viewed as a very marginal performer.

Jim Mazarakis Jim Mazarakis EVP & CIO , WSFS Bank
Answer 14
Zappos is a shoe sales. Endless.com is more varied and not targeted to the same market as Zappos

Joe Peerson Joe Peerson Independent Consultant, Joe Peerson
Answer 15
Zappos has a greater selection of product and it’s website is easier to navigate.

James Bisaha James Bisaha Consultant, Self Employed

Answer 16

The short answer is superior service and ease of use.

Ray Williams Ray Williams Founder, Consultant, Enterprise Solutions

Please don’t let engineers take charge of the product

And here’s why, from Douglas Edwards, Google’s brand manager from 1999 to 2005, who’s just written a book about his experience which he relates in this extract from an interview with FastCompany.

I mean, don’t engineers realize that most people run on different ‘software’ than code? And that this human software has its own inherent logic, which is different from the the logic of code?

“User interface was one realm where the communications team and the engineering team met each other halfway. Can you give an example of how you humanized Google?

“Here’s an example: the automated spellchecker. So Google had the capability of detecting if someone’s typed query was likely misspelled.

“The engineers said, ‘Great, if somebody misspells something, we should automatically correct it, do the correct search, and then tell them that they misspelled it, so they know we fixed it.’ The problem was, people don’t generally like to be told they made a mistake.

“The engineers insisted it was essential to tell the user they were wrong, so we launched with wording to that effect. But I knew from a marketing perspective that people would find that abrasive. And people were upset.

“They were pissed off that their search engine was correcting them–especially if they hadn’t made a mistake, if they were searching for a proper name that happened to be unique. Finally we changed it to softer phrasing. [Currently, Google says, “Showing results for...” and then the corrected query.]

“I remember arguing at the time, it doesn’t hurt us to take the blame–a search engine doesn’t have feelings. We should always be willing to take the hit, so the user feels better, even if they know they made a mistake.”

This isn’t a trivial issue when you consider how getting it right can impact on strategy & sales, and especially how you build a customer base. Just the other day I had my own small example of this when I sent out a newsletter with a call to action for the first 20 people who left a post on our Facebook Page Wall – in return for a ‘goody’ bag.

In the end 75 people asked for the giveaway. So are the 55 people who left a request simply to have their request be deleted on the grounds that they should have read the instructions, counted the numbers of posts, and not bothered once the list was 20 in total?

“Do not sell, absolute idiot” – An example of eBay seller feedback from 2005; eBay wisely removed the ability for seller’s to leave negative feedback in 2008.

OK, so coming back to Google, how about something really useful like a 73 page PDF on the best thinking and practice regarding customer engagement online? It’s called the rather cultish name ZMOT (zero moment of truth). So please enjoy – google-zmot

I have already extracted  a few golden nuggets which I’d like to share – ’cause sharing as well as competition is good..

(1) Don’t ask the kind of customer survey question like ‘do you use a smartphone to shop online?’ ask the question ‘do you use a smartphone to help you decide what to buy?’

(2) “Yes, people take the time to leave messages online about how much they love Scotch Tape. That’s because the effort is down to zero.” In other words the full range of products, from the very small to the very large, generate user reviews and content.

I call it Sellotape!

(3) Actually, my third point isn’t from Google’s ZMOT but from the recent Lithium webinar ‘LevelUp Your Facebook Strategy’.

When guest contributor Jeremiah Owyang, in highlighting the 8 key criteria for success, focusing on point 4 around ‘Living authentically’ (what the social networking deal is all about) highlights a key point – that rather than merely emulate your customer’s behaviour online – you should aim to:

“Live in the same behaviors that customers and consumers are.”

Makes sense that being on the same wave length as your customers is going to work well for social media, and for the business bottom line. But as the introduction to the webinar plainly stated, customers have changed with social media and mobile technology but by and large business practice has not. It relates in large part to the follow-on criteria, to enable your customers to do it for themselves, to have discussions without relying on your input.

Quality starts at home!

Let’s face it while there are plenty of experts on the subject of business change in the era of social business how many actually confront what’s really holding things back? Letting go of that ‘elephant on the table’ both internally and externally with employees and customers goes to the heart of the matter, where the potential win is huge but the risks are big too. (Check out this post from Christoph Schmaltz on that subject, and how Headshift approaches these complex issues).

This is why for example in a recent discussion ‘ I had with Phil Bush, director of strategic planning at Oracle, on the possibilities for enterprise use of social tools I focused on the key problem in integrating these transformative technologies in with business processes to drive results. And I’m guessing it’s probably what the CEO of Salesforce Marc Benioff was referring to last week at Dreamforce 2011 when he wondered when the first CEO was going to suffer as result of his/her inability to engage using social tools with their customer and employees.

It ain’t easy. But one  tried and tested answer to help employees adapt to new ways of working is the practice of empowerment, which at its simplest as outlined in ‘Empowerment Takes More Than a Minute’ involves three basic principles:

1. Share information with everyone (externally, and internally)
2. Create autonomy through boundaries
3. Replace hierarchical thinking with self-managed teams

OK, sounds that’s one possible answer. But not everyone is convinced, and for good reason – the nature of how knowledge works in a networked world:

“Never mind that there is much rhetoric about the need for leadership at all levels, or about the empowerment and democratization of workers in organization X or Y.  “Performance management, grade levels and compensation have yet to recognize how work gets done in networked environments and in a networked world.”

Despite these objections hope remains so long as there is passion and determination to drive the business forward. Tying the power of consumer and business transformation together using social tools sounds utopian to some, but to others it’s the basis of their disruptive business model, as outlined in the recent Forbes piece ‘Social Power and the Coming Corporate Revolution’. Referring to HearsaySocial‘s internal social tool set it neatly makes that very link:

“Hearsay’s tools presume something elemental in a world of social power: that the empowerment of employees is directly tied to the empowerment of customers—because they will inevitably end up working, maybe even conspiring, together.”

Sounds like it’s time for action..@stuartgh

Are you wondering why our SEO traffic is headed back up in the US? If so, keep reading. . .

 

What?

Related searches was a project to deliver relevant related searches to the area just below the search box in the SDC header (see below).  For the US we delivered about 7million new keywords sourced from eBay.  We also updated the our site map and implemented canonical tags for our search results pages. This first phase of related searches covered 13% of searches, the second phase (Soft Match) launched in Aug and covered about 96% of queries (Miko will send out more details on the Soft Match release).   Note, that what is currently in production for related searches is Phase 2 (Soft Match).  Below is an example of the related searches for “toaster oven”.

 

When?

At the end of June, we launched  Related Searches (KW URL 5) to production.  In mid-Aug phase 2 launched (Miko will send out more info on the results of the Phase 2 Launch).

 

Why?

The previous related searches were targeted only by the category and attributes (i.e. not necessarily related to the keywords entered by the user), so they usually created a bad user experience.  We wanted to have a much larger volume of keywords that were highly targeted to the user’s search query.  The large volume was expected to generate additional SEO traffic because these “related searches” links are one of the main ways that Google finds the content on our site (Google bot does not enter search terms on our site.)

What Happened?

We saw a significant increase in SEO traffic for cross-category pages (where most related searches land) in the US.

Click-ins on product pages is shown as a point of reference (related searches don’t link to product pages).

The lift shown above only occurred in the US. We believe related searches was not as successful for SEO in the international countries because International countries have much less content which means that we created a lot of pages based on the new keywords but we didn’t have the selection of deals to properly fill these pages. We do have a filter to not show related searches that have no deals, but on average the international pages had fewer deals per page.  But all the countries benefited from more relevant related searches for our users.

Here is the data for each country:

How?

This project was a great example of cross-pillar collaboration as it relied heavily on Research, FE, Search, Data Warehouse and SEO.  Even though we had almost no dev support from the search team, because they were booked with Kadu qualification, Damon from community  went above and beyond the call of duty to customize a version of Kadu to power related searches which allowed us to successfully launch this important project.  Tamir creatively suggested that we leverage eBay’s keywords which saved a lot time in the end.

This project is also a great example of being able to leverage the Kadu platform (it runs on  version of Kadu).

Who?

Special Thanks to the great work of the people on Phase 1 (Hard match) team:

 

Dev: Dmitry Yesin, Zin Lim, Joe Hanink, Clyde Jones, Damon Sauve, Tamir Rozenberg

Ops: Lakshman Mandali

QA: Morgan Weiss, Jane Lisinker-Korobov, Emilia Gentcheva

Research: Dominic Hughes

SEO: Johnny Jiang

Product: Tamar Bar, David Little

BI: Lana Schuler

eBay Support: Dan Kramer

Greg is one way to make money out of social media: three extras

It’s been claimed that customers are three times more likely to buy when engaged in community1. So here are three connected thoughts on how to make and lose money from your online community I’ve come across over the long weekend, following on my recent post around the tricky issue of monetizing your community. That last one links to Lithium’s Dr Michael Wu’s final post on targeting influencers:

1. [For social media marketers, 2010 will be the year that...]…they have to deal with the three Cs of backlash: consumer, community and client. Consumers (a.k.a. “human beings”) are already expressing frustration with community members who turn out to be marketing shills. Community managers will crack down on marketers-posing-as members because of the impact on trust and participation in their sites. And clients will either pull back or redirect their social media efforts when they discover that, surprise! marketers don’t have the answers on how to actually reorganize their customer relations and R&D teams to meet the demands that social media marketers have awakened.

Alexandra Samuel, from Social Signal, quoted in ‘Collective Wisdom: Some expert thinking on five social media questions as we enter the first decade’

2. RT @rhappe: Big decision point – is the community meant to make money itself or does it play a supporting role or as new channel -@adamzawel

3. Boost influencers’ cred with your users by making their content more searchable, & promote it via tweets & bookmarking: http://ow.ly/1FUtM

As a real world analogy for the role of the community manager in earning member’s trust and in turn helping monetize the community in a sustainable way I like what Altimeter’s Jeremiah Owyang says in the introduction to ‘The Community Roundtable’s State of Community Management – 2010′ report:

“To be successful, companies, and their internal cultures, need to empower community managers to help customers and employees – just as they would in a physical store.” This is nicely reflected in a survey by ComBlu which revealed one of the best online communities (B2C) they came across comes from retailer Sears: “One of these standout communities was “MySears”. Its tag line, “Get advice before you buy,” reinforces that this community is about helping consumers, not selling specific products.”

Indeed to come full circle to the reason for this post the report’s authors acknowledge while “some areas of social media and community strategy have shaken out, other areas are still being discussed for their efficacy in various situations”, including “when and how to monetize, as well as, what is the right mix of products/services”.

What I’m sure would help in the subject of monetization is a way of measuring with the majority of readers (‘lurkers’) of a community, whether they use information they read to guide their purchasing decisions. There’s a nice (B2B) use case example below from Siemens reference in the report which points to how offline and online conversations can assist cross-selling. Jump to page 18 of the slideshare to get straight to the example.

The bottom line is that online communities can deliver value in a number of ways, you have to figure out what works best for you.

In closing consider these community ROI stats  from Bill Johnston to underline the potential value of your community:

a. Community users remain customers 50% longer than non-community users. (AT&T, 2002)

b. 43% of support forums visits are in lieu of opening up a support case. (Cisco, 2004).

c. Community users spend 54% more than non-community users (EBay, 2006)

d. In customer support, live interaction costs 87% more per transaction on average than forums and other web self-service options. (ASP, 2002)

e. Cost per interaction in customers support averages $12 via the contact center versus $0.25 via self-service options. (Forrester, 2006)

f. Community users visit nine times more often than non-community users (McKInsey, 2000).

g. Community users have four times as many page views as non-community users (McKInsey, 2000).

h. 56% percent of online community members log in once a day or more (Annenberg, 2007)

i. Customers report good experiences in forums more than twice as often as they do via calls or mail. (Jupiter, 2006)

References
[1] The claim that:  “Customers are 3X more likely to buy when engaged in community” was reported in the Online Community Unconference: Book of Proceedings, June 10, 2009 in Mountain View, CA.

Viral Loop notes

I just stumbled across a great site, Books Noted, which in it’s words provides “quotations, notes and takeaways on interesting books. These books further our knowledge in a variety of topics from psychology, entrepreneurship, philosophy, business and more. Since they tend to be hundreds of pages in length, these short notes and takeaways will get to the essence of the book for time strapped readers.” Below are the notes from Viral Loop, with my particular interest on the growth curve behind Hotmail and the story of how one mother got out of Chernobyl just in time – intuition is powerful:

* Products that require a customer education are best suited to direct selling… if you are unloading blue jeans, direct selling probably isn’t for you, since everyone knows what jeans are and what they are used for [what about cosmetics? Avon?]
* Jim Clark contacted Marc Andreesen after using the Mosaic browser for the first time
* Warren Buffett says “Get greedy when others are fearful and fearful when others are greedy.”
* Network effect: the more connections you have, the more nodes, the more people, the more valuable it will be
* “double viral loop” – every network creator is a user and every user is a potential network creator
* Successful viral expansion loop companies share these characteristics:
o Web-based: suited to the frictionless world of the Internet
o Free: users consume product at not charge
o Organizational technology: no content is created, users create it. Companies just organize the content
o Simple concept: easy and intuitive to use
o Built-in virality: users spread the product out of their own self-interest
o Extremely fast adoption, exponential growth, virality index, predictable growth rates, network effects, stackability, point of nondisplacement and ultimate saturation
* Fanout: Jurvetson noted a “mathematical elegance” to Hotmail’s “smooth exponential growth curves” in the company’s early days: Cumulative users = (1 + fanout) cycles Where “cumulative users” related to the number of Hotmail registered subscribers, “fanout” was the rate by which the product spread and “cycles” was the number of times the product was used in the time period since launch (or frequency multiplied by time). At the beginning, each Hotmail user, on average, brought in two new users each month. (In other words, the fanout equaled 2.)
* Controlled growth at Gmail: Paul Buchheit, the brains behind Gmail, purposely controlled the rate of adoption by instituting an invitation-only sign-up procedure. Because Gmail offered 1,000 megabytes of storage while others gave users only 4 megabytes, Buchheit chose to drag down Gmail’s growth rate so Google could keep the application operational without risking sluggish download times, outages, data loss, or any other performance problem that often emerges with rapid scaling.
* How Max Levchin survived Chernobyl: Fleeing the crumbling Soviet empire most likely saved their lives. When Levchin was eleven, his mother, a physicist who worked as a government research assistant, overheard news of a leak at the Chernobyl nuclear reactor, which was on the verge of a meltdown. Acid rain misted down as the family quietly vacated their home and rushed to the train station in Kiev. After they were onboard, news of the disaster became public, and hours later, as they chugged into Crimea, Soviet guards ordered them to turn back, fearful of contamination. Following an animated discussion, Levchin’s mother convinced them to check for radiation. All were clean, except Max, whose right foot sent the Geiger counter into spasms. The guard said the boy’s bone marrow was contaminated; his leg might have to be amputated. His mother told Max to take off his shoe and he was tested again. This time he passed and they were let through, sans shoe. The culprit was a radioactive rose thorn that had lodged in his sole as they escaped Kiev.
* What early PayPal was looking for: Because Thiel’s ultimate plan was to create a Web-based currency to undermine government tax structures, which would require taking on powerful interests like commercial banking, the cofounders sought people a lot like them: hypercompetitive, well-read, multilingual workaholics who had, above all, a proficiency in math and an aversion to authority.
o Thiel subscribed to a theory of human behavior known as “mimetic desire,” propounded by French historian and philosopher René Girard, who believed that people were essentially sheep who, without much reflection, borrowed their desires from others. This theory has been applied to describe financial bubbles and panics, when investors blindly act as a flock and follow what others are doing even if it flies in the face of economic logic, and to war and violence, which arise when two individuals vie for the same possession, leading to antagonism and strife. Pretty soon the object of desire is forgotten and all you’re left with is the antipathy.
o PayPal Mafia: The day that eBay took over, Thiel, Levchin, and Hoffman, who collectively took in more than $100 million, walked away from the viral company they had started just a few years earlier. But PayPal was simply the beginning for these former employees, and the lessons they learned at PayPal would spread virally to other viral concerns. Thiel founded his own hedge fund, Clarium Capital Management LLC, invested $750,000 in Facebook, and joined the board. Levchin created Slide, a widget maker that counts hundreds of millions of installs of its photo slideshow and other applications across social networks. Hoffman is the CEO of LinkedIn, a networking tool for business that counts almost 40 million members and, since it has multiple revenue streams, boasts that it is profitable. Roelof Botha, PayPal’s CFO, moved over to the venture capital side and became a partner at Sequoia Capital. One of his first investments was in YouTube, which was started by former PayPal alums Chad Hurley and Steve Chen.
* Michael Birch, founder of Bebo’s daily life: While Bebo grew at a fantastic rate overseas, Birch’s family life in San Francisco remained downright normal. He woke up at 6:30 a.m. to help his children get ready for school; then, after dropping them off, he and his wife would arrive at the office at 8:00 a.m., and Birch would spend half the day programming. The few meetings he held were with suppliers and prospective partners or advertisers. With Bebo adding ten thousand new members a week, either he or his head programmer was always on call, since they were the only ones who knew the site’s architecture. Since his co-coder got his kicks from skydiving, Birch would stress whenever he took to the sky. Then he would leave around 7:00 p.m. to see his kids for an hour before they went to bed. A few times a week he attended networking events, for instance, a website launch, and he traveled to England, where he and his wife would combine business with pleasure.
* Summary of online viral loop companies:
o Web-based: Better suited to the Internet
o Free: Users consume the product at no charge
o Organizational technology: They don’t create content, their users do
o Simple concept: Easy and intuitive to use
o Built-in virality: Users spread the product out of own self-interest
o Exponential growth: That is, the virality index is above 1.0, which creates predictable growth rates
o Network effects: The more who join, the more who have an incentive to join
o Stackability: A viral network can be laid over the top of another, helping both grow
o Point of nondisplacement: Becomes virtually impregnable
o Ultimate saturation: A point of maturity when growth slow

Edge article: Clay Shirky on Gin, TV & energy to burn

And this is the other thing about the size of the cognitive surplus we’re talking about. It’s so large that even a small change could have huge ramifications. Let’s say that everything stays 99 percent the same, that people watch 99 percent as much television as they used to, but 1 percent of that is carved out for producing and for sharing. The Internet-connected population watches roughly a trillion hours of TV a year. That’s about five times the size of the annual U.S. consumption. One per cent of that is 98 Wikipedia projects per year worth of participation.

I think that’s going to be a big deal. Don’t you?

Introduction
By John Brockman

Reporting on the recent Edge Master Class 08 in Sonoma, George Dyson wrote:

Retreating to the luxury of Sonoma to discuss economic theory in mid-2008 conveys images of Fiddling while Rome Burns. Do the architects of Microsoft, Amazon, Google, PayPal, and Facebook have anything to teach the behavioral economists—and anything to learn? So what? What’s new?? As it turns out, all kinds of things are new.

“All kinds of things are new”, and something very big is in the air. According to Sean Parker, the cofounder of Napster, Plaxo, and Facebook (as well as Facebook’s founding president) who was present in Sonoma. “If you’re not on Facebook, you don’t exist”.

Social software has arrived, and if you don’t pay attention and take onboard the developments at Google, Twitter, Facebook, Wikipedia, etc., you are opting out of being a serious player in the realm of 21st Century ideas.

One of the more interesting contributions to the 2008 Edge World Question Center event was by Tim O’Reilly, the always-innovative guru, entrepreneur, publisher/evangelist of Web 2.0 social software revolution. In his piece (below), O’Reilly writes about his initial skepticism regarding Clay Shirky’s 2002 vision of “social software”. These comments are an infomative preamble to a recent talk in which Shirky coins the phrase “cognitive surplus”.

According to Shirky:

Starting after the second world war, a whole host of factors, like rising GDP, rising educational attainment, and rising life-span, forced the industrialized world to grapple with something new: free time. Lots and lots of free time. The amount of unstructured time among the educated population ballooned, accounting for billions of hours a year. And what did we do with that time? Mostly, we watched TV.

Society never really knows what do do with any surplus at first. (That’s what makes it a surplus.) In this case, we had to find something to do with the sudden spike in surplus hours. The sitcom was our gin, a ready-made response to the crisis of free time. TV has become a half-time job for most citizens of the industrialized world, at an average of 20 hours a week, every week, for decades.

Now, though, for the first time in its history, young people are watching less TV than their elders, and the cause of the decline is competition for their free time from media that allow for active and social participation, not just passive and individual consumption.

The value in media is no longer in sources but in flows; when we pool our cognitive surplus, it creates value that doesn’t exist when we operate in isolation. The displacement of TV watching is coming among people who are using more of their time to make things and do things, sometimes alone and sometimes together, and to share those things with others.

When Shirky first made this assertion at a tech conference, he was astonished to see the video of the speech rocket around the web faster and more broadly than anything else he had ever said or done.

Shirky believes that “we can take advantage of our cognitive surplus, but only if we start regarding pure consumption as an anomaly, and broad participation as the norm. This not a dispassionate argument, because the stakes are so high. We don’t get to decide whether we want a new society. The changes we are under can’t be rolled back, nor contained in the present institutional frameworks. What we might get to decide is how we want this change to turn out.”

“To call the current opportunity ‘once in a lifetime’”, he continues, “understates its enormity; the change in the social landscape is altering institutions that have been stable for generations, and making possible new kinds of human engagement that have never existed before. The results could be a marvel, or a catastrophe, depending on how seriously we try to shape what’s possible.”

If you want new, and original thinking, look no further.

Edge is pleased to present the video and transcript of Shirky’s talk below with the hope that an ensuing Reality Club discussion will further sharpen the argument.

JB

CLAY SHIRKY is an adjunct professor in NYU’s graduate Interactive Telecommunications Program (ITP), where he teaches courses on the interrelated effects of social and technological network topology—how our networks shape culture and vice-versa. He is the author of Here Comes Everybody.

Clay Shirky’s Edge Bio page


TIM O’REILLY
Founder and CEO of O’Reilly Media, Inc.
I was skeptical of the term “social software”….In November 2002, Clay Shirky organized a “social software summit,” based on the premise that we were entering a “golden age of social software… greatly extending the ability of groups to self-organize.”I was skeptical of the term “social software” at the time. The explicit social software of the day, applications like friendster and meetup, were interesting, but didn’t seem likely to be the seed of the next big Silicon Valley revolution.I preferred to focus instead on the related ideas that I eventually formulated as “Web 2.0,” namely that the internet is displacing Microsoft Windows as the dominant software development platform, and that the competitive edge on that platform comes from aggregating the collective intelligence of everyone who uses the platform. The common thread that linked Google’s PageRank, ebay’s marketplace, Amazon’s user reviews, Wikipedia’s user-generated encyclopedia, and CraigsList’s self-service classified advertising seemed too broad a phenomenon to be successfully captured by the term “social software.” (This is also my complaint about the term “user generated content.”) By framing the phenomenon too narrowly, you can exclude the exemplars that help to understand its true nature. I was looking for a bigger metaphor, one that would tie together everything from open source software to the rise of web applications.You wouldn’t think to describe Google as social software, yet Google’s search results are profoundly shaped by its collective interactions with its users: every time someone makes a link on the web, Google follows that link to find the new site. It weights the value of the link based on a kind of implicit social graph (a link from site A is more authoritative than one from site B, based in part on the size and quality of the network that in turn references either A or B). When someone makes a search, they also benefit from the data Google has mined from the choices millions of other people have made when following links provided as the result of previous searches.You wouldn’t describe ebay or Craigslist or Wikipedia as social software either, yet each of them is the product of a passionate community, without which none of those sites would exist, and from which they draw their strength, like Antaeus touching mother earth. Photo sharing site Flickr or bookmark sharing site del.icio.us (both now owned by Yahoo!) also exploit the power of an internet community to build a collective work that is more valuable than could be provided by an individual contributor. But again, the social aspect is implicit — harnessed and applied, but never the featured act.

Now, five years after Clay’s social software summit, Facebook, an application that explicitly explores the notion of the social network, has captured the imagination of those looking for the next internet frontier. I find myself ruefully remembering my skeptical comments to Clay after the summit, and wondering if he’s saying “I told you so.”

Mark Zuckerberg, Facebook’s young founder and CEO, woke up the industry when he began speaking of “the social graph” — that’s computer-science-speak for the mathematical structure that maps the relationships between people participating in Facebook — as the core of his platform. There is real power in thinking of today’s leading internet applications explicitly as social software.

Mark’s insight that the opportunity is not just about building a “social networking site” but rather building a platform based on the social graph itself provides a lens through which to re-think countless other applications. Products like xobni (inbox spelled backwards) and MarkLogic’s MarkMail explore the social graph hidden in our email communications; Google and Yahoo! have both announced projects around this same idea. Google also acquired Jaiku, a pioneer in building a social-graph enabled address book for the phone.

This is not to say that the idea of the social graph as the next big thing invalidates the other insights I was working with. Instead, it clarifies and expands them:

Massive collections of data and the software that manipulates those collections, not software alone, are the heart of the next generation of applications.
The social graph is only one instance of a class of data structure that will prove increasingly important as we build applications powered by data at internet scale. You can think of the mapping of people, businesses, and events to places as the “location graph”, or the relationship of search queries to results and advertisements as the “question-answer graph.”

The graph exists outside of any particular application; multiple applications may explore and expose parts of it, gradually building a model of relationships that exist in the real world.

As these various data graphs become the indispensable foundation of the next generation “internet operating system,” we face one of two outcomes: either the data will be shared by interoperable applications, or the company that first gets to a critical mass of useful data will become the supplier to other applications, and ultimately the master of that domain.

So have I really changed my mind? As you can see, I’m incorporating “social software” into my own ongoing explanations of the future of computer applications.

It’s curious to look back at the notes from that first Social Software summit. Many core insights are there, but the details are all wrong. Many of the projects and companies mentioned have disappeared, while the ideas have moved beyond that small group of 30 or so people, and in the process have become clearer and more focused, imperceptibly shifting from what we thought then to what we think now.

Both Clay, who thought then that “social software” was a meaningful metaphor and I, who found it less useful then than I do today, have changed our minds. A concept is a frame, an organizing principle, a tool that helps us see. It seems to me that we all change our minds every day through the accretion of new facts, new ideas, new circumstances. We constantly retell the story of the past as seen through the lens of the present, and only sometimes are the changes profound enough to require a complete repudiation of what went before.

Ideas themselves are perhaps the ultimate social software, evolving via the conversations we have with each other, the artifacts we create, and the stories we tell to explain them.

Yes, if facts change our mind, that’s science. But when ideas change our minds, we see those facts afresh, and that’s history, culture, science, and philosophy all in one.


TIM O’REILLY is the founder and CEO of O’Reilly Media, Inc., one of the leading computer book publishers in the world. O’Reilly Media also hosts conferences on technology topics, including the the Web 2.0 Summit, the Web 2.0 Expo, the O’Reilly Open Source Convention, and the O’Reilly Emerging Technology Conference. O’Reilly’s blog, the O’Reilly Radar, “watches the alpha geeks”.

Tom O’Reilly’s Edge Bio page


GIN, TELEVISION, AND COGNITIVE SURPLUS
A Talk By Clay Shirky

I was recently reminded of some reading I did in college, way back in the last century, by a British historian arguing that the critical technology, for the early phase of the industrial revolution, was gin.

The transformation from rural to urban life was so sudden, and so wrenching, that the only thing society could do to manage was to drink itself into a stupor for a generation. The stories from that era are amazing—there were gin pushcarts working their way through the streets of London.

And it wasn’t until society woke up from that collective bender that we actually started to get the institutional structures that we associate with the industrial revolution today. Things like public libraries and museums, increasingly broad education for children, elected leaders—a lot of things we like—didn’t happen until having all of those people together stopped seeming like a crisis and started seeming like an asset.

It wasn’t until people started thinking of this as a vast civic surplus, one they could design for rather than just dissipate, that we started to get what we think of now as an industrial society.

If I had to pick the critical technology for the 20th century, the bit of social lubricant without which the wheels would’ve come off the whole enterprise, I’d say it was the sitcom. Starting with the Second World War a whole series of things happened—rising GDP per capita, rising educational attainment, rising life expectancy and, critically, a rising number of people who were working five-day work weeks. For the first time, society forced onto an enormous number of its citizens the requirement to manage something they had never had to manage before—free time.

And what did we do with that free time? Well, mostly we spent it watching TV.

We did that for decades. We watched I Love Lucy. We watched Gilligan’s Island. We watch Malcolm in the Middle. We watch Desperate Housewives. Desperate Housewives essentially functioned as a kind of cognitive heat sink, dissipating thinking that might otherwise have built up and caused society to overheat.

And it’s only now, as we’re waking up from that collective bender, that we’re starting to see the cognitive surplus as an asset rather than as a crisis. We’re seeing things being designed to take advantage of that surplus, to deploy it in ways more engaging than just having a TV in everybody’s basement.

This hit me in a conversation I had about two months ago. I’ve finished a book called Here Comes Everybody, which has recently come out, and this recognition came out of a conversation I had about the book. I was being interviewed by a TV producer to see whether I should be on their show, and she asked me, “What are you seeing out there that’s interesting?”

I started telling her about the Wikipedia article on Pluto. You may remember that Pluto got kicked out of the planet club a couple of years ago, so all of a sudden there was all of this activity on Wikipedia. The talk pages light up, people are editing the article like mad, and the whole community is in an ruckus —”How should we characterize this change in Pluto’s status?” And a little bit at a time they move the article—fighting offstage all the while—from, “Pluto is the ninth planet,” to “Pluto is an odd-shaped rock with an odd-shaped orbit at the edge of the solar system.”

So I tell her all this stuff, and I think, “Okay, we’re going to have a conversation about authority or social construction or whatever.” That wasn’t her question. She heard this story and she shook her head and said, “Where do people find the time?” That was her question. And I just kind of snapped. And I said, “No one who works in TV gets to ask that question. You know where the time comes from. It comes from the cognitive surplus you’ve been masking for 50 years.”

So how big is that surplus? If you take Wikipedia as a kind of unit, all of Wikipedia, the whole project—every page, every edit, every line of code, in every language Wikipedia exists in—that represents something like the cumulation of 98 million hours of human thought. I worked this out with Martin Wattenberg at IBM; it’s a back-of-the-envelope calculation, but it’s the right order of magnitude, about 98 million hours of thought.

And television watching? Two hundred billion hours, in the U.S. alone, every year. Put another way, now that we have a unit, that’s 2,000 Wikipedia projects a year spent watching television. Or put still another way, in the U.S., we spend 98 million hours every weekend, just watching the ads. This is a pretty big surplus. People asking, “Where do they find the time?” when they’re looking at things like Wikipedia don’t understand how tiny that entire project is, as a carve-out of the cognitive surplus that’s finally being dragged into what Tim O’Reilly calls an architecture of participation.

Now, the interesting thing about a surplus like that is that society doesn’t know what to do with it at first—hence the gin, hence the sitcoms. Because if people knew what to do with a surplus with reference to the existing social institutions, it wouldn’t be a surplus, would it? It’s precisely when no one has any idea how to deploy something that people have to start experimenting with it, in order for the surplus to get integrated, and the course of that integration can transform society.

The early phase for taking advantage of this cognitive surplus, the phase I think we’re still in, is all special cases. The physics of participation is much more like the physics of weather than it is like the physics of gravity. We know all the forces that combine to make these kinds of things work: there’s an interesting community over here, there’s an interesting sharing model over there, those people are collaborating on open source software. But despite knowing the inputs, we can’t predict the outputs yet because there’s so much complexity.

The way you explore complex ecosystems is you just try lots and lots and lots of things, and you hope that everybody who fails fails informatively so that you can at least find a skull on a pikestaff near where you’re going. That’s the phase we’re in now.

Just to pick one example, one I’m in love with, but it’s tiny. A couple of weeks one of my students at ITP forwarded me a a project started by a professor in Brazil, in Fortaleza, named Vasco Furtado. It’s a Wiki Map for crime in Brazil. If there’s an assault, if there’s a burglary, if there’s a mugging, a robbery, a rape, a murder, you can go and put a push-pin on a Google Map, and you can characterize the assault, and you start to see a map of where these crimes are occurring.

Now, this already exists as tacit information. Anybody who knows a town has some sense of, “Don’t go there. That street corner is dangerous. Don’t go in this neighborhood. Be careful there after dark.” But it’s something society knows without society really knowing it, which is to say there’s no public source where you can take advantage of it. And the cops, if they have that information, they’re certainly not sharing. In fact, one of the things Furtado says in starting the Wiki crime map was, “This information may or may not exist some place in society, but it’s actually easier for me to try to rebuild it from scratch than to try and get it from the authorities who might have it now.”

Maybe this will succeed or maybe it will fail. The normal case of social software is still failure; most of these experiments don’t pan out. But the ones that do are quite incredible, and I hope that this one succeeds, obviously. But even if it doesn’t, it’s illustrated the point already, which is that someone working alone, with really cheap tools, has a reasonable hope of carving out enough of the cognitive surplus, enough of the desire to participate, enough of the collective goodwill of the citizens, to create a resource you couldn’t have imagined existing even five years ago.

So that’s the answer to the question, “Where do they find the time?” Or, rather, that’s the numerical answer. But beneath that question was another thought, this one not a question but an observation. In this same conversation with the TV producer I was talking about World of Warcraft guilds, and as I was talking, I could sort of see what she was thinking: “Losers. Grown men sitting in their basement pretending to be elves.”

At least they’re doing something.

Did you ever see that episode of Gilligan’s Island where they almost get off the island and then Gilligan messes up and then they don’t? I saw that one. I saw that one a lot when I was growing up. And every half-hour that I watched that was a half an hour I wasn’t posting at my blog or editing Wikipedia or contributing to a mailing list. Now I had an ironclad excuse for not doing those things, which is none of those things existed then. I was forced into the channel of media the way it was because it was the only option. Now it’s not, and that’s the big surprise. However lousy it is to sit in your basement and pretend to be an elf, I can tell you from personal experience it’s worse to sit in your basement and try to figure if Ginger or Mary Ann is cuter.

And I’m willing to raise that to a general principle. It’s better to do something than to do nothing. Even lolcats, even cute pictures of kittens made even cuter with the addition of cute captions, hold out an invitation to participation. When you see a lolcat, one of the things it says to the viewer is, “If you have some sans-serif fonts on your computer, you can play this game, too.” And that’s message—I can do that, too—is a big change.

This is something that people in the media world don’t understand. Media in the 20th century was run as a single race—consumption. How much can we produce? How much can you consume? Can we produce more and you’ll consume more? And the answer to that question has generally been yes. But media is actually a triathlon, it ‘s three different events. People like to consume, but they also like to produce, and they like to share.

And what’s astonished people who were committed to the structure of the previous society, prior to trying to take this surplus and do something interesting, is that they’re discovering that when you offer people the opportunity to produce and to share, they’ll take you up on that offer. It doesn’t mean that we’ll never sit around mindlessly watching Scrubs on the couch. It just means we’ll do it less.

And this is the other thing about the size of the cognitive surplus we’re talking about. It’s so large that even a small change could have huge ramifications. Let’s say that everything stays 99 percent the same, that people watch 99 percent as much television as they used to, but 1 percent of that is carved out for producing and for sharing. The Internet-connected population watches roughly a trillion hours of TV a year. That’s about five times the size of the annual U.S. consumption. One per cent of that is 98 Wikipedia projects per year worth of participation.

I think that’s going to be a big deal. Don’t you?

Well, the TV producer did not think this was going to be a big deal; she was not digging this line of thought. And her final question to me was essentially, “Isn’t this all just a fad?” You know, sort of the flagpole-sitting of the early early 21st century? It’s fun to go out and produce and share a little bit, but then people are going to eventually realize, “This isn’t as good as doing what I was doing before,” and settle down. And I made a spirited argument that no, this wasn’t the case, that this was in fact a big one-time shift, more analogous to the industrial revolution than to flagpole-sitting.

I was arguing that this isn’t the sort of thing society grows out of. It’s the sort of thing that society grows into. But I’m not sure she believed me, in part because she didn’t want to believe me, but also in part because I didn’t have the right story yet. And now I do.

I was having dinner with a group of friends about a month ago, and one of them was talking about sitting with his four-year-old daughter watching a DVD. And in the middle of the movie, apropos nothing, she jumps up off the couch and runs around behind the screen. That seems like a cute moment. Maybe she’s going back there to see if Dora is really back there or whatever. But that wasn’t what she was doing. She started rooting around in the cables. And her dad said, “What you doing?” And she stuck her head out from behind the screen and said, “Looking for the mouse.”

Here’s something four-year-olds know: A screen that ships without a mouse ships broken. Here’s something four-year-olds know: Media that’s targeted at you but doesn’t include you may not be worth sitting still for. Those are things that make me believe that this is a one-way change. Because four year olds, the people who are soaking most deeply in the current environment, who won’t have to go through the trauma that I have to go through of trying to unlearn a childhood spent watching Gilligan’s Island, they just assume that media includes consuming, producing and sharing.

It’s also become my motto, when people ask me what we’re doing—and when I say “we” I mean the larger society trying to figure out how to deploy this cognitive surplus, but I also mean we, especially, the people in this room, the people who are working hammer and tongs at figuring out the next good idea. From now on, that’s what I’m going to tell them: We’re looking for the mouse.

We’re going to look at every place that a reader or a listener or a viewer or a user has been locked out, has been served up passive or a fixed or a canned experience, and ask ourselves, “If we carve out a little bit of the cognitive surplus and deploy it here, could we make a good thing happen?” And I’m betting the answer is yes.